# Microsoft Developer Studio Project File - Name="mpeg2avilib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=mpeg2avilib - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "mpeg2avilib.mak".
!MESSAGE 
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "mpeg2avilib.mak" CFG="mpeg2avilib - Win32 Debug"
!MESSAGE 
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "mpeg2avilib - Win32 Release" (basierend auf  "Win32 (x86) Static Library")
!MESSAGE "mpeg2avilib - Win32 Debug" (basierend auf  "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "mpeg2avilib - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "mpeg2avilib - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "mpeg2avilib - Win32 Release"
# Name "mpeg2avilib - Win32 Debug"
# Begin Group "Quellcodedateien"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=aviinit.cpp
# End Source File
# Begin Source File

SOURCE=aviwrite.cpp
# End Source File
# Begin Source File

SOURCE=AwaString.cpp
# End Source File
# Begin Source File

SOURCE=getbits.c
# End Source File
# Begin Source File

SOURCE=getblk.c
# End Source File
# Begin Source File

SOURCE=gethdr.c
# End Source File
# Begin Source File

SOURCE=getpic.c
# End Source File
# Begin Source File

SOURCE=getvlc.c
# End Source File
# Begin Source File

SOURCE=.\asm\idct8x8_xmm.asm

!IF  "$(CFG)" == "mpeg2avilib - Win32 Release"

# Begin Custom Build
IntDir=.\Release
InputPath=.\asm\idct8x8_xmm.asm
InputName=idct8x8_xmm

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Zd /coff /nologo /Fo$(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "mpeg2avilib - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=idct_aan.c
# End Source File
# Begin Source File

SOURCE=idctchen.c
# End Source File
# Begin Source File

SOURCE=idctmm32.c
# End Source File
# Begin Source File

SOURCE=idctref.c
# End Source File
# Begin Source File

SOURCE=motion.c
# End Source File
# Begin Source File

SOURCE=mpeg2dec.c
# End Source File
# Begin Source File

SOURCE=mpv_read.cpp
# End Source File
# Begin Source File

SOURCE=recon.c
# End Source File
# Begin Source File

SOURCE=store.c
# End Source File
# Begin Source File

SOURCE=streaml.cpp
# End Source File
# Begin Source File

SOURCE=.\sveconv.c
# End Source File
# Begin Source File

SOURCE=.\svefilt.c
# End Source File
# Begin Source File

SOURCE=systems.c
# End Source File
# Begin Source File

SOURCE=telecine.c
# End Source File
# Begin Source File

SOURCE=verify.c
# End Source File
# Begin Source File

SOURCE=vidfilt.c
# End Source File
# Begin Source File

SOURCE=vlctable.c
# End Source File
# Begin Source File

SOURCE=VobReader.cpp
# End Source File
# Begin Source File

SOURCE=vresizer.c
# End Source File
# Begin Source File

SOURCE=vtitler.c
# End Source File
# Begin Source File

SOURCE=windisp.c
# End Source File
# Begin Source File

SOURCE=yuv2rgb.c
# End Source File
# Begin Source File

SOURCE=yuv2yuv.c
# End Source File
# End Group
# Begin Group "Header-Dateien"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\asm.h
# End Source File
# Begin Source File

SOURCE=aviwrite.h
# End Source File
# Begin Source File

SOURCE=AwaString.h
# End Source File
# Begin Source File

SOURCE="..\..\..\Programme\Microsoft Visual Studio\VC98\Include\BASETSD.H"
# End Source File
# Begin Source File

SOURCE=.\config.h
# End Source File
# Begin Source File

SOURCE=.\getvlc.h
# End Source File
# Begin Source File

SOURCE=global.h
# End Source File
# Begin Source File

SOURCE=.\mpeg2dec.h
# End Source File
# Begin Source File

SOURCE=mpv_read.h
# End Source File
# Begin Source File

SOURCE=.\Runstate.h
# End Source File
# Begin Source File

SOURCE=streaml.h
# End Source File
# Begin Source File

SOURCE=.\sve.h
# End Source File
# Begin Source File

SOURCE=useropt.h
# End Source File
# Begin Source File

SOURCE=VobReader.h
# End Source File
# Begin Source File

SOURCE=yuv2yuv.h
# End Source File
# End Group
# End Target
# End Project
